On-going Research Projects
- Animations for SDGs and Targets (Phase 2) (2021-23)
- Virtual Teaching and Learning of General Education under the New Normal (2021-23)
- Crossing Cultural-Linguistic Boundaries: Micro-Modules to Enhance Understanding of Key Terms from Texts of Non-Chinese/Non-English Origins (2021-22)
- A Multilingual Micro-Module Courseware for the Teaching of the Analects, The Heart Sutra, and the Zhuangzi (2020-22)
- A Pilot Collaborative Teaching and Learning of Common-core GE Courses with Ursinus College (2020-22)
- Development of Blackboard-integrated Knowledge Management Web Application for Fostering Students’ Global Vision in GEFP (2020-22)
- Enhancing Scientific Communication Through a Life Sciences and General Education Partnership (2020-22)
- MASCOT: A Mobile Application for Students’ Complexity of Thinking (2020-22)
- Development of Experiential-learning Schemes for the General Education Foundation Programme (2019-22)
- Engagement with the Sustainable Development Goals (SDGs) to Cultivate Global Citizens (2019-22)
- Facilitation of Peer Discussion via Zoom for UGFN1000 (2019-)
- The Implementation of Criterion-referenced Assessment (2018-)
- Effectiveness of Peer Assisted Study Session (PASS) in Seminar Courses: A Mixed-Method Study (2015-)
- Students’ Epistemological Development in GE Foundation Learning (2015-)
- The Input-Environment-Outcome (IEO) Research (2014-)
- Assessment of the Effectiveness of the General Education Programme in CUHK (2012-)
- Course and Teaching Evaluation: Supplementary Analyses (2012-)
Completed Research Projects
- Internationalization of “In Dialogue with Nature”: Our Quest for a Better World (2020-21)
- Animations for SDGs and Targets (2020-21)
- Permaculture as a Sustainable Way of Living: Experiencing the Principles through Farming Practices (2019)
- Development of the Mobile App “GE101” for Blended Learning in the GEF Programme (2018-2019)
- Experiencing Classics in the GEF Programme through Farming (2017-2019)
- Building Whiteboard Animations for Flipped Classroom in GEF Courses (2017-18)
- Flipping the Classrooms of the Two Foundation Courses in GEF Programme using Whiteboard Animations (2017-2018)
- Implementation and Evaluation of Commercial-Off The Shelf (COTS) Digital Game-Based Learning (DGBL) in Higher Education (2016-19)
- Micro-modules Development for UGFN1000 Classroom Flipping and Its Related Pedagogical Research (2015-20)
- UGFN Animated – Flipped Classroom with Whiteboard Animations (2015-16)
- Study of the Assessment of the Effectiveness of the General Education Foundation Program (2012)
- Analysis of “Course and Teaching Evaluation” Survey Data (2010)
- Assessment of the Effectiveness of the General Education Program in CUHK – Pilot Study (2010)
- Study of Current Topics in General Education (2010)
- Study of Double-coded and Non Double-coded General Education Curricula (2010)
- Alumni Focus Group Interviews (2009)
- Student Focus Group Study (2007)